X3D-Edit is a graphics file editor for Extensible 3D (X3D) that enables simple error-free editing, authoring and validation of X3D or VRML scene-graph files. Context-sensitive tooltips provide concise summaries of each VRML node and attribute. These tooltips simplify authoring and improve understanding for novice and expert users alike.
Features:
- Intuitive, powerful user interface
- Always creates well-formed scene graphs: nodes only fit where allowed
- Validates X3D scenes for VRML 97 profile and Core profile
- Automatically translate X3D scene into VRML and launch browser to view results
- A huge set of example X3D scenes
- Tool tips and hints pop up for each element and attribute, helping you learn how VRML/X3D scene graphs really work
- Platform independence using Java
- Extensible Style Sheet for Transformations (XSLT) translation: X3dToVrml97.xslt (backwards compatibility with VRML 97), X3dToXhtml.xslt (tagset pretty printing), and X3dWrap.xsl / X3dUnwrap.xsl (for "wrapper tag" addition/removal)
- Support for DIS-Java-VRML extension nodes, specified by the DIS-Java-VRML Working Group (http://www.web3d.org/WorkingGroups/vrtp/dis-java-vrml) with ongoing design testing & evaluation.
- Support for editing georeferenced GeoVRML nodes, specified by the GeoVRML 1.0 profile (http://www.geovrml.org/1.0/doc).
- Support for draft H-Anim 2001 Humanoid Animation Specification and editing avatar Humanoid Animation nodes. Also support for H-Anim 1.1 profile (http://ece.uwaterloo.ca:80/~h-anim/spec1.1)
- Support for proposed new nodes KeySensor and StringSensor. However, note that Prototype support is not yet implemented for keyboard nodes.
- Support for proposed Non-Uniform Rational B-Spline (NURBS) Surface extension nodes, proposed by blaxxun interactive with ongoing development & evaluation. However, note that complete Prototype support is not yet implemented for Nurbs nodes.
- Scene graph printing using tags or icons (on some printers, anyway... this Xeena feature is buggy)
It gives you the ability to edit the function of each and every controller.
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